Rollux/diceRolling.js

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2019-05-18 12:18:45 +00:00
module.exports = {
roll: function (req) {
if (typeof req !== "string") {
return "Mollux! You don goofed!"
}
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// Splits request into segments. Example "3d6+3+5d2" => ["3d6", "+3", "+5d2"]
var segments = req.replace(/\s/g, '').match(/([+\-]?\d{0,}d\d{1,})|([+\-*/]\d{1,})/gi)
var message = '';
var i = -1
var results = []
var curResult = 0
var curMod = 1
segments.forEach(e => {
if (e.match(/([+\-]?\d{0,}d\d{1,})/gi)) { // xdy
// if not first add previous result and resetting curResult
if (i >= 0) {
curResult *= curMod
results[i] = curResult
curResult = 0
}
i++;
// Set modifier for dice group
curMod = (e.substring(0, 1) === '-') ? -1 : 1
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// dice[0] = number of rolls, dice[1] = sides of dice rolled
var dice = e.replace(/[+\-]?/, '').split(/d/i)
var rolls = []
for (var l = 0; l < parseInt(dice[0] === '' ? 1 : dice[0]); l++) {
rolls[l] = rollDice(dice[1])
curResult += rolls[l]
}
// add result to message
var sign = e.match(/[+\-]/)
message += ((sign === null) ? ' ' : ' ' + sign) + '[' + rolls.toString() + ']'
} else if (e.match(/([+\-*/]\d{1,})/gi)) { // Modifier
switch (e.substring(0, 1)) {
case '+':
curResult += parseInt(e.substring(1))
break;
case '-':
curResult -= parseInt(e.substring(1))
break;
case '*':
case 'x':
curResult *= parseInt(e.substring(1))
break;
case '/':
curResult /= parseInt(e.substring(1))
break;
}
message += e
}
})
curResult *= curMod
results[i] = curResult
// Adding the sum to the message
var sum = 0
if (results.length > 1){
sum = results.reduce(getSum)
} else if (results.length === 1){
sum = results[0]
}
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message += ' = ' + sum
console.log(results.toString())
console.log(i)
console.log(sum)
return message
}
}
/**
* Roll one dice, returns result
* @param {int} dice Amount of sides od dice rolled
*/
function rollDice(dice) {
return parseInt((Math.random() * dice) + 1)
}
function getSum(total, num) {
return total + num
}